Virtual Reality Project Blog 2017

Virtual Reality
A look into Virtual Reality and the Creative Industries
This is my research project for the Emerging Technologies and Innovation Subject as part of my Master’s Degree, which focuses around the topic of Virtual Reality and the Creative Industry. It is aimed at the Fashion, TV & Movies and Visual Arts areas of the Creative Industry. I proposed the following research theory.
Virtual Reality Technology will continue to grow and become an effective method for advancing and expanding the Creative Industries in the areas of Fashion, TV & Movies and Visual Arts, in the next 5 years.

Below are the blog entries for my research project. They include my notes and weekly progress reports as well as other interesting things that I found will studying.

I have also added my collection of resources to this page. The resources that I found are based on proving my theory above. A Literature Review is also linked below, I have written the Literature Review on previous research projects that focused on Virtual Reality and the Creative Industries.

My Collection of Resources

My Literature Review
A Look into Virtual Reality and the Creative Industries (PDF file)

Abstract
This paper examines the relationship between Virtual Reality and the Creative Industry. I want to prove the theory that Virtual Reality Technology will continue to grow and become an effective method for advancing and expanding the Creative Industries in the areas of Fashion, TV & Movies and Visual Arts, in the next 5 years. I start my investigation by defining what Virtual Reality Technology is, what is involved in being part of the Creative Industry, and the relationship between the Creative Industry and Technology. I also examine previous research projects on Virtual Reality within the areas of Fashion, TV & Movie, and Visual Arts. I also take a quick look at current research projects and the benefits that Virtual Reality can bring to the Creative Industry and I conclude by proposing an observation study for future research to find more evidence to prove my theory. (McIntosh, 2017)

My Project Review Video

My Emerging Technologies and Innovation Project Review. Enjoy!

 

Conclusion

It is the end, unfortunately. But I will leave this project up on my website for 2017 along with the resources and past blogs. I want others to read of my journey and read about the cool and amazing advancements of Virtual Reality and how it is a positive influence for the Creative Industry. These web pages will also encourage my inspiration and motivation, (and I hope others) to either continue on with researching the topic, or brainstorm and plan for the next amazing project.

Thanks for reading. Zoe

Virtual Reality and the Creative Industry